Xcom 2 mods and modding ↳ long war 2 ↳ long war 201 ↳ long war 2: I really miss the second wave feature. I get that pavonis interactive wants to let everyone know their new company name and be recognized for their success with modding, but they should have investigated how their credits screen overlaps with other start menu mod possibilities.
They've Only Showcased Primary Weapon Customization So Far, Afaik.
Second wave was initially unavailable to most players, but was partially accessible to modders who unlocked it manually through manipulation of the game's code. Players will have to start a new game to access these modifiers. Strategy ↳ long war 2:
Regarding Long War Second Wave Options.
I installed the mod wotc: Enemy unknown's second wave pack: Additionally, it implements long war studios' versions of several options from xcom:
If You Can't Get The Second Wave Option Origins To Work Properly, Go To Your Armory, And With A Single Soldier Selected, Use The Console Command Rebuildselectedsoldiersclass Universalsoldier To Set Their Class.
I personally liked the skill roulette and hidden potential selections. Second wave plus from team dragonpunk in steam workshop. Didn't see any posts on it, but noticed that there are additional tabs in the options menu after the campaign has already started.
Replacement For Not Created Equally.
This is exactly what the second wave option. Xcom 2 mods and modding ↳ long war 2 ↳ long war 201 ↳ long war 2: Same as in vanilla eu.
Enhance Your Game With More Customizability And Choices.
I assume the customization of the gremlin is dependent on how customizable secondary weapons are. I really miss the second wave feature. Overwatch all soldiers with moves remaining (note there is no confirm dialogue when you hit this;